#include <iostream>
#include <vector>
#include <CLHEP/Vector/ThreeVector.h>
#include <CLHEP/Geometry/Point3D.h>
#include <CLHEP/Geometry/Plane3D.h>
#include <CLHEP/Vector/Rotation.h>
#include <CLHEP/Matrix/Matrix.h>
#include "TGeoNode.h"
#include "TGeoMatrix.h"
#include "TGeoPhysicalNode.h"
Go to the source code of this file.
Classes | |
class | MucGeoGap |
Typedefs | |
typedef HepGeom::Point3D< double > | HepPoint3D |
typedef HepGeom::Vector3D< double > | HepVector3D |
Functions | |
ostream & | operator<< (ostream &s, const MucGeoGap &gap) |
typedef HepGeom::Point3D<double> HepPoint3D |
Definition at line 27 of file MucGeoGap.h.
typedef HepGeom::Vector3D<double> HepVector3D |
Definition at line 30 of file MucGeoGap.h.
Definition at line 685 of file MucGeoGap.cxx.
00686 { 00687 //float x0, y0, z0; 00688 float dx, dy, dz; 00689 HepPoint3D center; 00690 center = gap.GetCenter(); 00691 gap.GetSize(dx,dy,dz); 00692 00693 s << " Identifier : " << gap.Part() << " " << gap.Seg() << " " << gap.Gap() << endl; 00694 s << " Strip number " << gap.GetStripNum() << endl; 00695 s << " Center position (" << center.x() << "," << center.y() << "," << center.z() << ")" << endl; 00696 s << " Size (" << dx << "," << dy << "," << dz << ")" << endl; 00697 00698 return s; 00699 }