#include <math.h>
#include "CLHEP/Geometry/Vector3D.h"
#include "CLHEP/Geometry/Point3D.h"
Go to the source code of this file.
Classes | |
class | TPoint2D |
A class to represent a point in 2D. More... | |
Defines | |
#define | HEP_SHORT_NAMES |
#define | TPOINT2D_INLINE_DEFINE_HERE |
Typedefs | |
typedef HepGeom::Vector3D< double > | HepVector3D |
typedef HepGeom::Point3D< double > | HepPoint3D |
Functions | |
std::ostream & | operator<< (std::ostream &, const TPoint2D &) |
#define HEP_SHORT_NAMES |
Definition at line 22 of file TPoint2D.h.
#define TPOINT2D_INLINE_DEFINE_HERE |
Definition at line 82 of file TPoint2D.h.
typedef HepGeom::Point3D<double> HepPoint3D |
Definition at line 31 of file TPoint2D.h.
typedef HepGeom::Vector3D<double> HepVector3D |
Definition at line 25 of file TPoint2D.h.
std::ostream& operator<< | ( | std::ostream & | , | |
const TPoint2D & | ||||
) |
Definition at line 43 of file TPoint2D.cxx.
References TPoint2D::x(), and TPoint2D::y().
00043 { 00044 return s << "(" << a.x() << "," << a.y() << ")"; 00045 }