Assign(const Identifier &id, const double e, const HepPoint3D pos) | RecEmcTofHit | |
CellId() const | RecEmcTofHit | [inline] |
CellId(const Identifier &id) | RecEmcTofHit | |
Clear() | RecEmcTofHit | |
DistanceTo(const RecEmcTofHit &) | RecEmcTofHit | |
Energy() const | RecEmcTofHit | [inline] |
Energy(const double e) | RecEmcTofHit | |
IntCellId() const | RecEmcTofHit | |
m_cellId | RecEmcTofHit | [private] |
m_energy | RecEmcTofHit | [private] |
m_pos | RecEmcTofHit | [private] |
operator<(const RecEmcTofHit &tofHit) const | RecEmcTofHit | [inline] |
operator=(const RecEmcTofHit &tofHit) | RecEmcTofHit | |
operator>(const RecEmcTofHit &tofHit) const | RecEmcTofHit | [inline] |
Position() const | RecEmcTofHit | [inline] |
Position(const HepPoint3D pos) | RecEmcTofHit | |
RecEmcTofHit() | RecEmcTofHit | |
RecEmcTofHit(const Identifier &id, const double e, const HepPoint3D pos) | RecEmcTofHit | |
RecEmcTofHit(const RecEmcTofHit &tofHit) | RecEmcTofHit | |
ZPosition() const | RecEmcTofHit | [inline] |
ZPosition(const double z) | RecEmcTofHit | |
~RecEmcTofHit() | RecEmcTofHit |