BeginOfTrack(const G4Track *) | BesSensitiveDetector | [inline, virtual] |
BeginOfTruthEvent(const G4Event *) | BesMdcSD | [virtual] |
BesMdcSD(G4String) | BesMdcSD | |
BesSensitiveDetector(const G4String name) | BesSensitiveDetector | |
dEdE_mylanfunc | BesMdcSD | [private] |
dedxFuncInti(void) | BesMdcSD | |
dedxSample(G4double betagamma, G4double length, G4double theta) | BesMdcSD | [private] |
Distance(G4int, G4int, G4ThreeVector, G4ThreeVector, G4ThreeVector &, G4double &) | BesMdcSD | |
EndOfEvent(G4HCofThisEvent *) | BesMdcSD | |
EndOfTrack(const G4Track *) | BesSensitiveDetector | [inline, virtual] |
EndOfTruthEvent(const G4Event *) | BesMdcSD | [virtual] |
GetAngleIndex(G4double) | BesMdcSD | [private] |
GetBetagammaIndex(G4double bg) | BesMdcSD | [private] |
GetChargeIndex(G4int) | BesMdcSD | [private] |
GetCurrentTrackIndex(G4int &trackIndex, G4int &g4TrackId) const | BesSensitiveDetector | [protected] |
GetValDedxCurve(G4double bg, G4double charge) | BesMdcSD | [private] |
hitPointer | BesMdcSD | [private] |
hitsCollection | BesMdcSD | [private] |
Initialize(G4HCofThisEvent *) | BesMdcSD | |
m_betaGamma | BesMdcSD | [private] |
m_bgRange | BesMdcSD | [private] |
m_calibDataSvc | BesMdcSD | [private] |
m_charge | BesMdcSD | [private] |
m_costheta | BesMdcSD | [private] |
m_de | BesMdcSD | [private] |
m_dedx | BesMdcSD | [private] |
m_dedx_hists | BesMdcSD | [private] |
m_fitval | BesMdcSD | [private] |
m_G4Svc | BesMdcSD | [private] |
m_numBg | BesMdcSD | [private] |
m_numDedxHists | BesMdcSD | [private] |
m_numTheta | BesMdcSD | [private] |
m_pDedxCurSvc | BesMdcSD | [private] |
m_random | BesMdcSD | [private] |
m_tupleMdc | BesMdcSD | [private] |
m_version | BesMdcSD | [private] |
mdcCalPointer | BesMdcSD | [private] |
mdcGeomSvc | BesMdcSD | [private] |
mdcGeoPointer | BesMdcSD | [private] |
ProcessHits(G4Step *, G4TouchableHistory *) | BesMdcSD | |
truthCollection | BesMdcSD | [private] |
truthPointer | BesMdcSD | [private] |
~BesMdcSD() | BesMdcSD | |
~BesSensitiveDetector() | BesSensitiveDetector | [inline, virtual] |