00001 #include "ZddEvent/ZddEvent.h" 00002 #include "ZddEvent/ZddBoard.h" 00003 #include "ZddEvent/ZddChannel.h" 00004 00005 using Event::ZddEvent; 00006 00007 ZddEvent::ZddEvent() 00008 : DataObject() 00009 { 00010 } 00011 00012 ZddEvent::~ZddEvent() 00013 { 00014 Boards::iterator end1 = m_bds.end(); 00015 for ( Boards::iterator it = m_bds.begin(); it != end1; ++it ) { 00016 delete (*it); 00017 } 00018 00019 Channels::iterator end2 = m_chs.end(); 00020 for ( Channels::iterator it = m_chs.begin(); it != end2; ++it ) { 00021 delete (*it); 00022 } 00023 }