/home/bes3soft/bes3soft/Boss/7.0.2/dist/7.0.2/Muc/MucGeoCreateAlg/MucGeoCreateAlg-00-01-00/src/MucIdTransform.cxx

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00001 //------------------------------------------------------------------------------|
00002 //      [File  ]:                       MucIdTransform.cxx                      |
00003 //      [Brief ]:       Source file of MucIdTransform class for encapsulation   |
00004 //      [Author]:       Xie Yuguang, <ygxie@mail.ihep.ac.cn>                    |
00005 //      [Date  ]:       Oct 19, 2006                                            |
00006 //------------------------------------------------------------------------------|
00007 
00008 
00009 #include<iostream>
00010 #include<cmath>
00011 
00012 using namespace std;
00013 
00014 #include "MucGeoCreateAlg/MucIdTransform.h"
00015 #include "MucGeoCreateAlg/MucGeoConst.h"
00016 
00017 // Constructor
00018 MucIdTransform::MucIdTransform()
00019 {
00020         m_Id      = 0;
00021         m_Part    = 0;
00022         m_Segment = 0;
00023         m_Layer   = 0;
00024         m_Strip   = 0;
00025 }
00026 
00027 // Destructor
00028 MucIdTransform::~MucIdTransform() { ; }
00029 
00030 // Get properties 
00031 int MucIdTransform::GetId()      { return m_Id;      }
00032 int MucIdTransform::GetPart()    { return m_Part;    }
00033 int MucIdTransform::GetSegment() { return m_Segment; }
00034 int MucIdTransform::GetLayer()   { return m_Layer;   }
00035 int MucIdTransform::GetStrip()   { return m_Strip;   }
00036 
00037 // Return the maximum strip in a box
00038 int MucIdTransform::GetStripMax( int part, int segment, int layer )
00039 {
00040         int max = 0;
00041 
00042         if( part != BRID )              max = E_STR_NUM;
00043         else if( (layer+1)%2 == 1 )     max = B_ZSTR_NUM;
00044         else if( segment == B_TOP )     max = B_TOPSTR_NUM;
00045         else                            max = B_PHISTR_NUM;
00046 
00047         return max;
00048 }
00049 
00050 // Return the id of a box according its position
00051 int MucIdTransform::GetBoxId( int part, int segment, int layer )
00052 {
00053         int boxId = 0;
00054         for(int i=0; i<part; i++) {
00055                 boxId += BOX_PER_PART[i];
00056         }
00057 
00058         if( segment == 0 )
00059                 boxId += layer;
00060         else
00061                 boxId += ( segment * BOX_PER_SEG[part] + layer );
00062 
00063         return boxId;
00064 }
00065 
00066 // Return the id of a strip according its position
00067 int MucIdTransform::GetStripId( int part, int segment, int layer, int strSubId )
00068 {
00069         int strId = 0;
00070         int boxId = 0;
00071 
00072         boxId = GetBoxId( part, segment, layer );
00073 
00074         if( part == EEID )
00075         {
00076                 strId = boxId*E_STR_NUM + strSubId;
00077         }
00078         else if( part == BRID )
00079         {
00080                 strId = STR_PER_PART[0];
00081 
00082                 if( segment > B_TOP )
00083                         strId += segment * B_STR_PER_SEG[0] + E_STR_NUM;
00084                 else
00085                         strId += segment * B_STR_PER_SEG[0];
00086 
00087                 strId += ((1+layer)/2) * B_ZSTR_NUM;
00088                 strId += (layer/2) * ( (segment == B_TOP)?B_TOPSTR_NUM:B_PHISTR_NUM );
00089 
00090                 strId += strSubId;
00091         }
00092         else
00093         {
00094                 strId = STR_PER_PART[0] + STR_PER_PART[1];
00095                 strId += (boxId - BOX_SUM[1])*E_STR_NUM + strSubId;
00096         }
00097 
00098         return strId;
00099 }
00100 
00101 // Get the box posistion according to histogram pointer id of the box
00102 bool MucIdTransform::SetBoxPos( int boxId, int* part, int* segment, int* layer )
00103 {
00104 
00105         if( (boxId < 0) || (boxId > BOX_MAX-1) )
00106         {
00107                 *part    = 0;
00108                 *segment = 0;
00109                 *layer   = 0;
00110                 cout << "box id out range:\t" << boxId << "!" << endl;
00111                 return false;
00112         }
00113 
00114         // get part
00115         if( boxId < BOX_SUM[0] )         { *part = 0;                       }
00116         else if( boxId < BOX_SUM[1] )    { *part = 1; boxId -= BOX_SUM[0];  }
00117         else                             { *part = 2; boxId -= BOX_SUM[1];  }
00118 
00119         // get segment and layer
00120         if( *part == BRID )
00121         {
00122                 *segment = boxId / B_LAY_NUM;
00123                 *layer = boxId % B_LAY_NUM;
00124         }
00125         else
00126         {
00127                 *segment = boxId / E_LAY_NUM;
00128                 *layer = boxId % E_LAY_NUM;
00129         }
00130 
00131         return true;
00132 }       
00133 
00134 // Get the strip posistion according to histogram pointer id of the strip
00135 bool MucIdTransform::SetStripPos( int stripId, int *part, int *segment, int *layer, int *strSubId )
00136 {
00137         if( (stripId < 0) || (stripId > STRIP_MAX-1) )
00138         {
00139                 *part       = 0;
00140                 *segment    = 0;
00141                 *layer      = 0;
00142                 *strSubId   = 0;
00143                 cout << "strip id out range:\t" << stripId << "!" << endl;
00144                 return false;
00145         }
00146 
00147         // get part
00148         if( stripId < STR_SUM[0] )       { *part = 0;                        }
00149         else if ( stripId < STR_SUM[1] ) { *part = 1; stripId -= STR_SUM[0]; }
00150         else                             { *part = 2; stripId -= STR_SUM[1]; }
00151 
00152         // get segment and layer
00153         if( *part == BRID )
00154         {
00155                 int temp = 0;
00156                 if ( stripId >= 2*B_STR_PER_SEG[0] && stripId < 2*B_STR_PER_SEG[0] + B_STR_PER_SEG[1] )
00157                 {
00158                         // get segment
00159                         *segment = B_TOP;
00160 
00161                         stripId -= 2*B_STR_PER_SEG[0];
00162                         temp = stripId % ( B_ZSTR_NUM + B_TOPSTR_NUM );
00163 
00164                         // get layer
00165                         if( temp < B_ZSTR_NUM ) *layer = 2*( stripId / ( B_ZSTR_NUM + B_TOPSTR_NUM ) );
00166                         else                    *layer = 2*( stripId / ( B_ZSTR_NUM + B_TOPSTR_NUM ) ) + 1;
00167 
00168                         // get strip
00169                         if( temp < B_ZSTR_NUM ) *strSubId = temp;
00170                         else                    *strSubId = temp - B_ZSTR_NUM;
00171 
00172                 } // top segment
00173                 else
00174                 {
00175                         if (stripId >= 2*B_STR_PER_SEG[0] + B_STR_PER_SEG[1] ) stripId -= E_STR_NUM;
00176 
00177                         // get segment
00178                         *segment = stripId / B_STR_PER_SEG[0];
00179 
00180                         stripId %= B_STR_PER_SEG[0];
00181                         temp = stripId % ( B_ZSTR_NUM + B_PHISTR_NUM );
00182 
00183                         // get layer
00184                         if( temp < B_ZSTR_NUM ) *layer = 2*( stripId / ( B_ZSTR_NUM + B_PHISTR_NUM ) );
00185                         else                    *layer = 2*( stripId / ( B_ZSTR_NUM + B_PHISTR_NUM ) ) + 1;
00186 
00187                         // get strip
00188                         if( temp < B_ZSTR_NUM ) *strSubId = temp;
00189                         else                    *strSubId = temp - B_ZSTR_NUM;
00190                 }
00191         } // barrel
00192         else
00193         {
00194                 *strSubId   = stripId % E_STR_NUM;
00195                 *layer      = ( stripId / E_STR_NUM ) % E_LAY_NUM ;
00196                 *segment    = ( stripId / E_STR_NUM ) / E_LAY_NUM ;
00197         }
00198         
00199         return true;
00200 }
00201    
00202 // Show transform results
00203 void MucIdTransform::Print( int mode )  
00204 {
00205         if( mode == 0 ) // position to id
00206         {
00207                 cout << "prt: "   << m_Part
00208                      << "\tseg: " << m_Segment
00209                      << "\tlay: " << m_Layer
00210                      << "\tstr: " << m_Strip 
00211                      << "\tid: "  << m_Id << endl;              
00212         }
00213         else            // id to position
00214         {
00215                 cout << "id: "    << m_Id                       
00216                      << "\tprt: " << m_Part
00217                      << "\tseg: " << m_Segment
00218                      << "\tlay: " << m_Layer
00219                      << "\tstr: " << m_Strip << endl;
00220         }
00221 }
00222 
00223 //END
00224 

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